Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:00:35 GMT
[/li][/ul][/td][/tr][/tbody][/table][/quote][/li][/ul][/td][/tr][/tbody][/table][/quote]
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:01:10 GMT
Updated as of January 3rd, 2019:
Rule 1.5, Sexual RP, has been changed from: "All sexual roleplay is banned. You may say your characters did have sex, but any actual act of doing it is not supported by the community or Senior Staff. If found doing so you could be punished by the `H`ogwarts moderators." to
1.1.5: Motto rules changed due to passed suggestion
3.1.9: Permanent Deaths: Added in a change about having UV's and perm deaths
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:02:01 GMT
Updated as of January 6th, 2019:
Rule 1.6, Drug RP has been added with the following conditions:
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:02:31 GMT
Updated as of January 25th, 2019:
Rule 2.8 EVIDENCE (still pending), Rule 2.8.1 WAND RESIDUE (written in full), and Rule 2.8.2 FOOTPRINTS AND FINGERPRINTS (still pending) have been added.
In accordance with the MLE handbook:
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:03:01 GMT
Updated as of February 3rd, 2019:
Rule 2.8 EVIDENCE, and Rule 2.8.2 FOOTPRINTS AND FINGERPRINTS have been added to clarify formerly unwritten rules.
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:03:34 GMT
Updated as of June 17th, 2019.
Rule 1.2.1: IGNORING AND MUTING have been rewritten and 1.2.1.1 THE DRAGO CLAUSE have been added to clarify rules surrounding ignore.
[/b] If the individual on ignore attempts to circumvent the ignoring party's wishes by employing means that force their hand to roleplay a certain desired effect, all actions they have conducted are considered void. An example of this is through strapping explosives to a House Elf and pushing it toward the ignoring party which still breaches the rule even if said elf is roleplayed by another individual.[/ul][/quote]
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Fiendfyre
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Post by Fiendfyre on Oct 14, 2019 21:08:22 GMT
Updated as of October 14th, 2019:
4.1: COMMON ROOMS No student is permitted to enter a Common Room of a House to which they do not belong unless permitted by the Head of the entered House, or Senior Staff. Severe penalties may be incurred if students are caught, these are: verbally warned and kicked, and suspended if they continue. Should they be relentless in their efforts to enter another house, they can possibly be expelled. (Subject to change when decided by Senior Staff members).
4.2: HOGWARTS JOBS Due to certain problems concerning the stability of the Teaching Jobs, you must hold your current job for at least 1 month before applying for a different job. The only exceptions to this rule is when you are applying for a Head of Department Job in the same department you are currently working on, or if the Senior Staff approves of the jump.
4.3: PROMOTIONS Teachers are required to make a topic in their respective subject's forum which state all the grades they have given out and to who. This allows staff to determine who has achieved enough to go up a year level. When students believe they have successfully completed the requirements to go up a year level they should contact their Head of House or another professor, who will assist them in the rest of the procedure. Below are the requirements for moving up year levels, and the staff member who is considering a student for promotion should follow these to determine if they meet the criteria.
1st -> 2nd Year: Must obtain three passing grades. (3 in total) 2nd -> 3rd Year: Must obtain four passing grades. (7 in total) 3rd -> 4th Year: Must obtain five passing grades. (12 in total) 4th -> 5th Year: Must obtain 3 O's. (15 in total) 5th -> 6th Year: Must obtain 4 O's. (19 in total) 6th -> 7th Year: Must obtain 5 O's. (24 in total)
2.5: POTIONS New rules added.
2.2.1: PORTKEYS Screenshot proof is not explicitly required to use a portkey. It is, however, encouraged to screenshot portkeys whenever created. If the legitimacy of a portkey is questioned or altercated, you must provide this proof. If you cannot provide proof, the portkey usage will be voided.
Rule 3.1.13.1 THE DRAGO CLAUSE 2.0 has been added to clarify rules surrounding Muggle explosives.
1.2: BEHAVIOUR A high degree of swearing is not tolerated in any room which is connected to `H`ogwarts in any way, shape or form; insulting other members whether you have a reason or not is unacceptable. Behavior ruled as "bullying" whether in school or on forums, will result in an automatic temporary suspension, with the permanent time decided by the Senior Staff and/or Moderation Team. Sexual references and/or describing sexual acts are also not permitted. If you are caught doing this you will be (in order): verbally warned, kicked, suspended and if you continue to show complete disregard for the rules you will be expelled and banned from the school.
Please keep in mind that you must stay within the lines of both the "Hogwarts Community Rules" and the "Habbo Way" to remain part of this roleplay.
4.3: ACTIVATION OF THE KNIGHTS The knights will automatically activate should anyone use dark magic, attempt to murder another student or stab another person with a knife/sword/dagger ect. This does not need to be rp'd (it can be) but it is assumed the person is kicked out of school and expelled automatically and the SS/House Head is alerted of the incident.
Only senior staff and house heads are allowed to manually activate the knights. If manually activated the actions of the knights need to be rp'd.
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Jake
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Post by Jake on Nov 10, 2019 19:11:22 GMT
Updated 2.6.2: HORCRUXES to link to the newest iteration of dark magic rules.
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Jake
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Post by Jake on Feb 16, 2020 20:24:11 GMT
Updated as of February 16th, 2020:
Rule 2.8.2 FOOTPRINTS AND FINGERPRINTS have been added to clarify formerly unwritten rules.
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Jake
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Post by Jake on Mar 19, 2020 21:18:34 GMT
Updated 3.1.9: MAIMING, KNOCKOUTS AND DEATH
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Lucy
Girls Bathroom
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Post by Lucy on Jul 4, 2020 17:38:28 GMT
Updated 1.1.5: Mottos to include a clause on ageing:
Until a character reaches the age of 17 (and ideally afterward), progression of their age must remain linear and you are prohibited from regressing your character's age, especially if you have committed acts that require your character to be a certain age (such as in the case of casting spells). Should proof of abuse of this arise, any actions committed in your character's "older" state may be considered void.
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Duncan
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Post by Duncan on Aug 27, 2020 20:24:31 GMT
Updated 1.2.1.2: Clause to discourage Out of Character disruption:
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chief
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Post by chief on Oct 4, 2020 18:58:42 GMT
Updating Rule 2.2 as per the results of this thread: ihoggy.freeforums.net/thread/10067/apparition-op2.2: APPARITION AND PORTKEYS
Apparition is a difficult branch of magic that allows for a practitioner to achieve near-instantaneous transport over short-medium distances. Defenses in any given situation permitting, you may apparate up to 100 miles in any direction to places you may clearly visualize (i.e. you have been previously). The exception to this rule is your home, which you may apparate to from up to 200 miles away. Apparating distances longer than 100 miles may still be done, but will require multiple stops in 100-mile intervals and a 5 OOC minute break between apparitions due to the fatigue generated by the apparition process. Attempts to apparate a distance greater than 100 miles in one go or before the 5 OOC minute break time is up will result in splinching, with increasing severity dependent on distance or how much time remains before the break is up (e.g. a 400-mile apparition will produce less severe splinches than a 600-mile apparition).
Apparition requires 5 uninterrupted lines of relevant roleplay in order to perform. You must also have your wand in your hand.
-I begin to turn on the spot.-
-I focus on disappearing from this spot.-
-I visualise myself appearing in Hogsmeade.-
-My body begins to contort into nothingness-
-I disappear into nothing with a loud POP.-
After this, you may leave the room and go to your place of apparition. Interrupted apparition can result in splinching if the following criteria are met:
- The person apparating is seriously injured or has an ongoing status effect (i.e. severe blood loss, loss of limbs, deep wounds, on fire, etc.).
- The attacker roleplays 3 splinching lines before the person apparating completes their 5 apparating lines.
-I begin to turn on the spot-
*Your injuries hinder your apparition*
-I visualise apparating to a different place-
-I start to move from here-
*The lack of blood makes your apparition unsteady*
-I begin to disappear as I head for Hogsmeade-
*You splinch as you unsuccessfully apparate*
-I disappear from the spot-
You may also perform half-apparition over 3 uninterrupted lines of relevant roleplay. It also requires you to have your wand in your hand. You must state 'half-apparition' in one of your 3 lines.
-I begin to turn on the spot.-
-Smoke appears around the lower half of my body.-
-I burst into half-apparition and soar forward.-
It is possible to track half-apparition via its trail of smoke, making it possible to chase someone using it.
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Deleted
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Post by Deleted on Jan 22, 2021 16:28:23 GMT
Updated as of January 21, 2021:
1.5: SEXUAL ROLEPLAY has been updated from:
to the following, to keep the RP rulebook in line with our community rules:
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Deleted
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Post by Deleted on Feb 1, 2021 5:23:52 GMT
Updated as of January 31, 2021:
4.3: Activation of the Knights[/u] has been updated to the following to be in line with this suggestion:https://ihoggy.freeforums.net/threads/recent/11066
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Deleted
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Post by Deleted on Apr 22, 2021 19:35:04 GMT
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Deleted
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Post by Deleted on Apr 29, 2021 18:20:49 GMT
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Deleted
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Post by Deleted on May 13, 2021 10:27:16 GMT
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Abbie
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Post by Abbie on Oct 1, 2021 14:20:32 GMT
Updated 2.7.4: MIRIS CHARM to be more clearer.
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Abbie
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Post by Abbie on Oct 15, 2021 11:12:55 GMT
Updated as of October 15th, 2021:
Rule 3.1.4: RE-AIMING has been re-written to reflect emote changes.
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Abbie
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Post by Abbie on Nov 13, 2021 20:24:06 GMT
Updated as of November 13th, 2021:
Rules 2.7: Defences, 2.7.1: Breaking Defences and Defending Pre-existing Defences, 2.7.2: Canonical Safe Havens, 2.7.3: Anti-apparition Defences, 2.7.4: The Fidelius Charm and 2.7.5: Miris Charm & Vestigium re-written with help from Kieran.
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Abbie
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Post by Abbie on Jul 28, 2022 10:02:54 GMT
Updated as of July 28th, 2021:2.7.6: NON-PLAYABLE CHARACTERS added per this suggestion.
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Abbie
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Post by Abbie on Sept 18, 2022 12:04:35 GMT
Updated as of September 18th, 2022:
3.1.9: MAIMING, KNOCKOUTS AND DEATH - Comas: If a death is an unplanned result of a duel, or a character is faced with a life-threatening injury or what should be a death, the coma rule is enforced. The character will be out of commission for a certain period of time. Comas are based on what occurred in the scene and depend on the severity/the location of the injury. They range from 7-30 days and it varies on a case-by-case basis. The victim and the opposing party should come to an agreement on how long the coma will last.
— When this happens the character is admitted to St. Mungo's automatically and will remain there for the amount of OOC days decided. After those days, you can either choose to awaken your character with no memory of how they arrived in St. Mungo's, or permanently kill them. Memories of who attacked/killed the user are typically lost, as the last 24 hours of memory are lost when killed.
— If the two parties involved in the conflict cannot decide on an outcome, they will direct their questions to the Head Healer and Out-of-School Senior Staff members (with screenshots provided), or post an altercation. After that point, the decision will be in the hands of the HH and OOS SS.
— Regardless of whether the individuals involved come to an agreed decision or not, long-term recovery roleplay is required and tailored to the injury. If unsure of what the injuries would be, it can be discussed with the Head Healer to ensure everything is conducted in a realistic manner.
This is to keep roleplay flowing and to keep a steady stream of realism. When alternative arrangements are made, this is also valid. These arrangements only include the relocation of the body. Memories are still lost as stated above.
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Abbie
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Post by Abbie on Nov 23, 2022 18:39:10 GMT
Updated as of November 23 2022: 2.7.6: TEMPORARY CHARACTERS updated per Meeting of the Minds
Non-playable characters (NPCs) or temporary characters are created as an extension of the world and help with worldbuilding. Roleplayers must change their motto and outfit, otherwise their roleplay as their temporary character will be void.
The exception to this rules is: • The Ministry of Magic, where they have NPC guards at all times. These guards may only be roleplayed by the Minister of Magic.
• Inferi holders who have successfully polled. They may only be roleplayed by those with the magic.
Members of the community must ask and gain permission from the SS to have NPCs as an extension of their character (e.g. guards). At one time, a roleplayer may only have 10 NPCs if they are permanent.
NPCs that act as an extension of a character and do not have an outfit or motto are subject to the following rules:
• They cannot share any information that you do not already have access to in character. They are able to learn things that the general public has access to (such as law changes, wars, etcetera). Still, you cannot learn information that would be otherwise generally unavailable to you via NPCs. The exception to this rule is if you have explicit permission from the roleplayers in the scene to gain that information (screenshots must be taken and provided if necessary).
• During combat involving NPCs, roleplayers cannot gang another roleplayer or this will be considered void. For example, you cannot roleplay all 10 guards attacking one person unless they agree OOC (with screenshots), or have NPCs to back up that force on their side as well.
• For Ministry and MLE, the same consideration is expected within the realms of realism. For example, using 25 NPC guards for a single arrest will be considered powergaming and can be altercated as such. NPCs should be used as a way to realistically flesh out defences, not as a way to add power to your attacks unless both parties have access to the numbers.
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Abbie
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Post by Abbie on Feb 8, 2023 2:15:53 GMT
Updated as of February 8th, 2023:
Rule 1.3.2: Cornerhorning implemented
Rule 1.5: Sexual Roleplay updated with further clarity "Sexual roleplay is banned from `H` affiliated client rooms. In following the community rules of Habbo Hotel, we do not support or encourage the conduct of sexual roleplay. Cybersex is classified as roleplay that includes nudity, inappropriate sexual touching and roleplay that goes beyond that. Sexual roleplay found to have occurred within any `H` affiliated client room will result in a permanent ban from the roleplay with no chance of appeal.
The act of roleplaying or insinuating paedophilia and rape is banned and will result in punishment by the Hogwarts moderators."
2.8.1: Wand Residue updated from 8 OOC hours to 24 OOC hours reflecting prior changes made a couple of months ago. "When you cast a spell, you leave behind wand residue in the form of a fine dust that lingers in the air. Wand residue is linked to the wand that it was cast from. Wand residue remains in an area for 8 OOC hours before it is unable to be collected by someone who is able to cast the wand residue collection charm.
Wand residue may be removed from an area using: Fiendfyre (to burn the residue away with cursed flames), the ventus charm (blowing the residue away), or water spells (by washing the residue away). Please note that these spells will also leave their own residue behind."
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